Project Status: On going

Project Type: personal

Project Duration: ~2 years 4 months

Software Used: Unity, Aseprite, Logic Pro, and MagicaVoxel

Languages Used: C#

Primary Role(s): game design / art / music / coding

Sequel to Dawngeon, Overdawn is a fast-paced, bullet-time, bullet-hell shooter featuring thrilling gunplay and precise headshots.

Playing as the chosen ones, you must break back into the past, to the doom-impending state of Andrean, where your actions may alter the course of the universe.

Will you undo the apocalypse or be the cause of its destruction? The choice is yours.

Pre-Pre- Alpha Footages

Overdawn was originally a multiplayer game built with Photon Fusion in Unity. However, its focus has shifted to delivering a story-driven single-player experience.

Finding Unique Visuals

I experimented with Unity URP shaders to define the visual identity of Overdawn. I settled on 2.5D pixel graphics, combining pixel sprites with voxel environments. To further enhance the cinematography, I use a mix of perspective and orthographic views for the game's cutscenes.

Beta Screenshots

Features

Here are the notable features of Overdawn, which I designed and implemented:

  • Unique 2.5D pixel and voxel visuals

  • Precise top-down gunplay

  • Seamless transitions

  • In-game cutscenes

  • Dialogue and player choices

  • Bullet time

  • Bullet hell combat

  • Stealth mechanics

  • Unique characters with game-breaking abilities

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